VISUAL EFFECTS
Some examples of effects from different target platforms
WORLDS ADRIFT - VFX
Bossa - PC
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Main role: Built VFX pipeline and set the visual style for the effects.
I created effects that cover all areas from
environmental, weapons, vehicles, weather & magical
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All effects highly optimised so the game could run on a large persistent world with thousands of players while retaining the visual impact and character for each effect.
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Video Links demonstrates the effects during gameplay.
DECKSPLASH - UI/VFX
Bossa - PC
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Main role: Built VFX pipeline and set the visual style for the effects. Design and built the UI/UX.
Paint impacts and cover system, Impacts, Reward, UI & HUD effects.
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Video Link demonstrates the effects during gameplay.
TRANSFORMERS : EARTH WARS - VFX
Space Ape - Mobile
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Primary VFX artist in charge of building the pipeline and set the visual style for the effects.
A huge arsenal of weapons, projectile & impact systems. Buildings, HUD and individual Transformers effects.
All effects optimized so battles ran smoothly on a large range of mobile devices and retain visual impact and character for each effect.
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Video Link demonstrates the effects during gameplay.
RIVAL KINGDOMS - VFX
Space Ape - Mobile
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Primary VFX artist in charge of building the pipeline and setting the visual style for the effects.
A huge arsenal of weapons, projectile & impact systems. Buildings, HUD and individual
spells effects for each titan.
All effects highly optimized so battles ran smoothly on a large range of mobile devices and retain visual impact and character for each effect.
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Video Link demonstrates the effects during gameplay.
ZUMBA - VFX/UI
Zoe Mode - Console
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Main role: Built VFX pipeline and set the visual style for the effects.
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Zoe Mode had very limited or no particle system. So to achieve effects I manually built all of the VFX for the Zumba series.
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This involved a lot of pre-design and testing to make sure even the simplest effect worked. I would concept out the basis look and rough out the animation sequence. Building several versions until the client was happy with the finished effect.
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Video Links demonstrates the effects during gameplay.
CATWOMEN - VFX
Argonaut - Console
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Main role: Create all environmental and weapon effects
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The video links show some of the effects created. Gunfire, impacts, debris, explosions and power-ups. Using a combination of 3d assets and particle systems.
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Video Links demonstrates the effects during gameplay.
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The quality is low due to age and equipment used at the time.
BIONICLE - VFX
Argonaut - Console
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Main role: Create all environmental and weapon effects
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The video links show some of the effects created. Gunfire, impacts, debris, explosions and power-ups. Using a combination of 3d assets and particle systems.
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Video Links demonstrates the effects during gameplay.
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The quality is low due to age and equipment used at the time.
© 2024 Jason Cunningham