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VISUAL EFFECTS

Some examples of effects from different target platforms

WORLDS ADRIFT - VFX

Bossa - PC

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Main role: Built VFX pipeline and set the visual style for the effects. 

 

I created effects that cover all areas from 

environmental, weapons, vehicles, weather & magical 

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All effects highly optimised so the game could run on a large persistent world with thousands of players while retaining the visual impact and character for each effect.

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Video Links demonstrates the effects during gameplay.

DECKSPLASH - UI/VFX

Bossa - PC

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Main role: Built VFX pipeline and set the visual style for the effects. Design and built the UI/UX. 

 

Paint impacts and cover system, Impacts, Reward, UI & HUD effects.

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Video Link demonstrates the effects during gameplay.

TRANSFORMERS : EARTH WARS - VFX

Space Ape - Mobile

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Primary VFX artist in charge of building the pipeline and set the visual style for the effects. 

 

A huge arsenal of weapons, projectile & impact systems. Buildings, HUD and individual Transformers effects.

 

All effects optimized so battles ran smoothly on a large range of mobile devices and retain visual impact and character for each effect.

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Video Link demonstrates the effects during gameplay.

RIVAL KINGDOMS - VFX

Space Ape - Mobile

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Primary VFX artist in charge of building the pipeline and setting the visual style for the effects. 

 

A huge arsenal of weapons, projectile & impact systems. Buildings, HUD and individual 

spells effects for each titan.

 

All effects highly optimized so battles ran smoothly on a large range of mobile devices and retain visual impact and character for each effect.

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Video Link demonstrates the effects during gameplay.

ZUMBA - VFX/UI

Zoe Mode - Console

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Main role: Built VFX pipeline and set the visual style for the effects. 

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Zoe Mode had very limited or no particle system. So to achieve effects I manually built all of the VFX for the Zumba series.

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This involved a lot of pre-design and testing to make sure even the simplest effect worked. I would concept out the basis look and rough out the animation sequence. Building several versions until the client was happy with the finished effect.

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Video Links demonstrates the effects during gameplay.

CATWOMEN - VFX

Argonaut - Console

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Main role: Create all environmental and weapon effects

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The video links show some of the effects created. Gunfire, impacts, debris, explosions and power-ups. Using a combination of 3d assets and particle systems. 

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Video Links demonstrates the effects during gameplay.

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The quality is low due to age and equipment used at the time.

BIONICLE - VFX

Argonaut - Console

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Main role: Create all environmental and weapon effects

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The video links show some of the effects created. Gunfire, impacts, debris, explosions and power-ups. Using a combination of 3d assets and particle systems. 

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Video Links demonstrates the effects during gameplay.

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The quality is low due to age and equipment used at the time.

© 2024 Jason Cunningham

 

 

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